Movies

The current cinema, society of the arguably punishing spectacle edition

By June 28, 2011No Comments

Trans 1

Ooh, look, there’s a new Transformers movie out. Above is its female lead, Not Megan Fox, doing an approx­im­a­tion of look­ing deeply con­cerned and blister-lipped. To be fair, while the above IS abso­lutely a rep­res­ent­at­ive shot from the movie, what it rep­res­ents is really two or three rungs down the lad­der of things people will go to this movie to see…

Trans 2

…where­as this is a little more like it, although not all the way there yet. You get the idea. My not-entirely-negative review for MSN Movies tries to accen­tu­ate the pos­it­ive aspects of the mega-blockbuster, but I have to admit, des­pite the demands of 3D com­pel­ling dir­ect­or Michael Bay to adopt a style that is almost clas­sic­al by his lights, that I can­’t get 100% behind the enter­prise. I mean, they’re Transformers, for God’s sake. “Well what do you want from a sum­mer movie?” a col­league who I bet is going to be one of the “coun­ter­in­tu­it­ive” ravers asked me (and kind of tetch­ily, at that) before I could meekly register a reser­va­tion as we straggled out of the screen­ing. Had I had my wits about me a little more I could have mustered a good one-word answer: “Jaws.”

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  • Oliver_C says:

    In ret­ro­spect, and what with its loc­a­tion shoot­ing, polit­ic­al cyn­icism and blue-collar char­ac­ters, ‘Jaws’ has a legit­im­ate claim to be part of the same ‘New Hollywood’ it ostens­ibly helped end.

  • Bryan says:

    Jaws, T2, Jurassic Park, Die Hard, The Dark Knight…anything but this garbage.

  • bill says:

    Had I had my wits about me a little more I could have mustered a good one-word answer: ‘Jaws.’
    Perfect response. I’m steal­ing the shit out of that.

  • Unkle Rusty says:

    Yeah, Jaws did­n’t kill the New Hollywood, the mar­ket­ing and dis­tri­bu­tion of Jaws did. Jaws, itself, is quite a humble little piece of work, rely­ing on off-camera scares, per­form­ance, snappy dialogue…you know, film mak­ing and shit, for its ever­last­ing power.

  • lipranzer says:

    I’m also going to steal that line (I might have said E.T. instead, since that’s my big sum­mer Spielberg movie memory, but…). And in addi­tion to what the oth­ers have said above, one oth­er great thing about JAWS is how it sel­dom, if ever, insul­ted your intel­li­gence. I don’t under­stand people who think that “enter­tain­ing movies” and “movies that don’t insult your intel­li­gence” should be mutu­ally exclusive.

  • manonthemoon748 says:

    ANYTHING but The Dark Knight. I’d rather watch Transformers 5: More Stuff before slog­ging my way through Chris Nolan’s over­writ­ten “mas­ter­piece” again.

  • Oliver_C says:

    More good one-word answers:
    Aliens
    Incredibles (bit of a cheat, was a fall release)
    Raiders… (anoth­er cheat 🙂
    Robocop
    Superman

  • Pete Segall says:

    Have they put Marina City across from the Wrigley Building and Trib Tower? Because that’s just unac­cept­able. Unfuckingacceptable.

  • Reno says:

    Speaking of Superman, Jaws, and Raiders, how about a little verisimil­it­ude, some themes and dia­logue geared towards any­one over 16, and an edit­or who was­n’t raised on 10,000 hours of Halo and Grand Theft Auto.
    The lar­ger prob­lem may well be any ser­i­ous dis­cus­sion of the ‘Summer Movie’ as though it was a sea­son or a reli­gious hol­i­day. Jaws and Star Wars wer­en’t ‘sum­mer movies’, just movies who estab­lished a mar­ket­ing plan.

  • Steven Segal says:

    Yeah, but ‘Jaws’ sucks too. The bet­ter ques­tion is why do we (sup­posedly so des­per­ately) need mind­less enter­tain­ment? Summer or oth­er­wise… is it that hard to think when the sun­’s out? I mean JP Melville’s crime films are enter­tain­ing, could­n’t those be great to watch in an AC filled mat­inée theat­er dur­ing a July? What about a prime era Argento?

  • Reno says:

    this isn’t my thread, but i’d dare say we’ve con­fused the desire to be delighted with the raven­ous crav­ing to be enter­tained. And if we’re not enter­tained then we MUST be bored.
    btw, to say that Jaws sucks is an over­state­ment. It’s a good movie that under­stands both its form and the lives at play in it. It’s not Melville but it has its own qualities.

  • Oliver_C says:

    North by Northwest’ was a sum­mer release, beat that.

  • Lex says:

    LOOOOOOOOOOOOOOOOOOOOOOOK AT HER!!!!!
    This is what movies are ALL ABOUT.

  • edo says:

    Thousand Plateaus of the Anti-Epistemological Perplex of Optimus Prime”
    As someone who just got out of aca­demia with his mind and soul in tact, but not unscathed, this bit had me in stitches. Thanks, Glenn.

  • Tony Dayoub says:

    I could list a num­ber of reas­ons why some people mis­ap­pre­hend JAWS, its effect on movie mar­ket­ing and its nearly unap­pre­ciable superi­or­ity over TRANSFORMERS: DARK OF THE MOON but, to steal our host’s expres­sion, the dir­ec­tion of this extra­pol­a­tion on his ini­tial com­par­is­on is #fro­meng­land

  • Tom Russell says:

    …and an edit­or who was­n’t raised on 10,000 hours of Halo and Grand Theft Auto.”
    I’m assum­ing since HALO and GTA, like almost all video games, track their in-game action in long, wide-shot takes that you’re privy to some epi­dem­ic of ten-minute master-shot block­busters that I’m not. Otherwise, you’re using the old “this movie is edited/shot like a video game” cri­tique against films that, no, are edited noth­ing like video games.

  • Peter Damm says:

    Speaking of the academy, it looks like Lex has boned up on his Laura Mulvey.

  • Reno says:

    Tom, i’m sorry i did­n’t bring rig­or to my video game com­ment. I guess I’m not as caught up on them as you. But your assess­ment rings of BS. “like almost all video games, track their in-game action in long, wide-shot takes that you’re privy to some epi­dem­ic of ten-minute master-shot”. Really? By your account Halo and “GTA” should feel like Bela Tarr films, but they don’t. Do they? Use a bet­ter argu­ment or show some generosity.

  • I.B. says:

    Today I watched ‘Spetters’, (Kitano’s) ‘Outrage’ and ‘Brand upon the brain!’. Laptop, fan (it is fuck­ing hot) and cigars. That’s a sum­mer movie even­ing for me.

  • Tom Russell says:

    Reno: You said that edit­ors seem like they’re brought up on 10,000 hours of video games– the implic­a­tion I read, and per­haps I’m mis­read­ing you, is that video games are respons­ible for the replace­ment of sense-of-space and mise-en-scene with rapid-fire close-ups. If that’s not the argu­ment you’re mak­ing, than I apologize.
    video games are *all about* sense of space. Halo is a first-person shoot­er, with each level presen­ted in one long, con­tigu­ous take. There are no cuts, and cer­tainly no cut-cut-cut-cut-cut. No dis­or­i­ent­ing close-ups. They are, indeed, “shot”, and presen­ted, and thus “edited” in super-long takes.
    I’m sorry if I was ungen­er­ous, but wheth­er or not they “feel” like Bela Tarr films is irrel­ev­ant. My argu­ment is to the form­al aspects of video games, not to their “feel”. Saying that today’s crop of dis­or­i­ent­ing cut-cut-cut edit­ors and dir­ect­ors are raised on, and thus tak­ing their cues from, video games (and, again, if that’s not what you were say­ing, I apo­lo­gize) is an argu­ment that makes no sense, because video games are *noth­ing* like that. At all.

  • Jeff McMahon says:

    Anorexic nar­ciss­ists aren’t attract­ive, Lex.

  • Tom Russell says:

    The funny thing is, I don’t even like Halo or Grand Theft Auto.

  • lex says:

    Oh, yeah, and speak­ing of Mulvey’s male gaze, who was that oth­er guy who said that movies all come down to “a gun and a pretty girl”?
    That’s right, Jean-Luc Godard. Take that line as a state­ment that the MASTER of the French New Wave not only would give Monsieur Bay a rous­ing, awed thumbs-up, but basic­ally there would BE no Michael Bay without Godard. Except Bay is better.
    YEP YEP. Also: LOOK. AT. HER. Do you not go to movies to see chicks you want to bang? I know I do. Only thing would make it bet­ter is if THE FOX was in it too and they had a LITTLE CATFIGHT then made up and scis­sors each oth­er while wear­ing heels.
    GOOD IDEA.

  • Bilge Ebiri says:

    You know who I miss? Rachael Taylor, the OTHER girl from the first Transformers movie. She was a lot more allur­ing than either The Fox or the Not Fox.
    Nice review, Glenn. I chuckled migh­tily at the “It blinds! It deafens!” remark.

  • I.B. says:

    Yes, we all know Bay is a worthy dis­ciple of Jean-Luc. Only a cer­tain cor­ageous NY film crit­ic dared to say it aloud for us.
    Still, Lex… LOOK. AT. HER. In that par­tic­u­lar photo, not else­where where she appears to be, well, attract­ive, and not weirdly dis­tor­ted and bloated. Tell me those bags below her eyes aren’t going to explode the next second. Tell me those cheekbones, as lighted there, aren’t going to col­lapse due to the strain required to form that mor­on­ic expres­sion of awe. Tell me they did­n’t have a less dis­turb­ing photo of her to unleash on the world.
    Tell me, please.

  • Sal C says:

    Glenn – When you wrote “coun­ter­in­tu­it­ive raver” is this EXACTLY the type of review you were anticipating?
    http://www.salon.com/entertainment/movies/transformers/index.html?story=/ent/movies/andrew_ohehir/2011/06/28/transformers_dotm

  • I.B. says:

    @ Sal C: As oppossed to the “post-graduate aca­dem­ic realm”, which I guess refers to those reviews of Lady Gaga videos at Slant, or that counter-thing on ‘Sucker punch’, or the entire ‘Music’ section.
    Still, kudos for the ‘Film’ sec­tion. Keep it up.

  • Glenn Kenny says:

    @ Sal C: Actually, that’s kind of funny because…well, I sat next to Andrew at the screen­ing last night and we were both a little giddy before, dur­ing and after (we had to rush down to the Regal from Lincoln Square after “Larry Crowne”). So I may have influ­enced his notice a little bit. I’m pretty sure that “crank it up to 11” line re Bay’s instruc­tions to pro­jec­tion­ists was one of mine…but as you’ll note, we both use pretty much the exact same kicked in our reviews. What are you going to do.

  • @ Tom: Thank you, thank you, thank you! Video games are the last pop-culture hol­d­out of the long take, and it’s end­lessly mad­den­ing to see them blamed for what is quite obvi­ously a music-video and cell-phone influ­ence. As you rightly say, GRAND THEFT AUTO is all about con­tinu­ous space; I would love to see a movie where the world was as detailed and defined as, say, Los Santos.

  • Dan Coyle says:

    Outing myself as a Transformers nerd, I would like to point out that crow­bar­ing American his­tory into the myth­o­logy like Kruger and Bay have done here was nev­er a part of any TF stuff until now. I don’t why I feel the need to say that, but I do. I’m just as offen­ded and dis­gus­ted by it as Glenn is.
    What’s mind­blow­ing about the col­lec­tion of scenes Kruger called a plot is that you have to pre­tend the last movies did­n’t hap­pen in order for it to work. How the hell did Simmons and Sector 7 NOT know about what was on the moon?

  • Reno says:

    Tom and the Fuzzy Bastard,
    There is no par­al­lel to the video game ‘con­tinu­ous space’ and the cine­mat­ic continuous/long take. They are exper­i­enced com­pletely dif­fer­ently … and how we exper­i­ence the space is what is of import­ance. The space may be con­tinu­ous in the video game world but the atten­tion required is rap­id and inter­mit­tent. The cine­mat­ic long take is attent­ive to time. the video game con­tinu­ous space is an escape from time.

  • Intermittent? Dude, have you played a video game since the quarter-munching days? A few years ago, I used to edit game trail­ers for a liv­ing, and one of the con­stant chal­lenges was mak­ing the fixed cam­era, long attention-span approach of games (esp. sand­box games like GTA) look like fast-cut block­busters. Because they look noth­ing alike! Most sand­box style games (and RPGs, for that mat­ter) involve a fixed angle on a world that changes only through fol­low­ing your avatar’s real­time motion, with the play­er pay­ing con­stant atten­tion to what enters or exits frame. It’s really a long-take form. The closest cinema has got­ten do it was the long first-person take in the Doom movie, which was­n’t good, but was hardly cut-cut-cut. In fact, giv­en that in video games, estab­lish­ing and main­tain­ing point of view is abso­lutely para­mount, it’s hard to ima­gine how a game could employ the dis­or­i­ent­ing tac­tics used by cur­rent blockbusters.

  • >Really? By your account Halo and “GTA” should feel like Bela Tarr films, but they don’t. Do they? Use a bet­ter argu­ment or show some generosity.
    No BS at all – video­games don’t con­tain a lot of cuts, if any, in the game­play seg­ments. They don’t feel like Bela Tarr, but some­times they feel a little like those bravura stead­ic­am setups Brian De Palma likes to do. And some­times (e.g. Elder Scrolls: Oblivion) they feel like noth­ing so much as a long pleas­ant stroll across an idyll­ic coun­tryside. The trail­ers for games do tend to be very cutty, but wheth­er they are imit­at­ing movies or the oth­er way around is one of those chicken-and-egg things.
    Obviously your com­ment was­n’t inten­ded to be scru­tin­ized to with­in an inch of its life. But as a lifelong video­gamer who also can­’t stand Michael Bay, I find the dif­fer­ences in the respect­ive aes­thet­ics – versus the short­hand ver­sion that gets ban­died about in pop cul­ture dis­course – to be sort of interesting.

  • Olaf says:

    There’s really no point giv­ing this a bad review…” Really, Glenn? Why not? Because the 13-year old tar­get audi­ence of the “Transformers” movies only reads what their friends pos­ted on Facebook? Because “Entertainment Weekly” (surely the epi­tome of ser­i­ous film journ­al­ism) star­ted a dis­cus­sion about how “crit­ics love to hate Michael Bay”?
    I think you’re wrong to assume that crit­ics pan the “Transformers” films because “the her­oes are a race of inter­galactic robots that dis­guise them­selves as human-designed cars and trucks.” It’s not the dumb premise of these (or any oth­er Bay) films that insults crit­ics – what about the jin­go­ism, the sex­ism (Howard Hawks took a mod­el and turned her into Lauren Bacall, Bay takes a mod­el and turns her into anoth­er robot), the homo­pho­bia (Alan Tudyk’s fey assist­ant in Bay’s latest “oeuvre” is not really a step up from that hairdress­er in “The Rock”), the way he turns real-life tragedy (both the Challenger dis­aster and the tum­bling towers of 9/11) into sup­posedly “awe­some” spe­cial effects orgies, the lame com­edy, the ultra-violence care­fully kept “blood­less” so that the film can still get a “PG-13” rat­ing? And I’m not even talk­ing about the ideo­logy behind any of Bay’s films.
    But maybe you’re right – maybe we should all just give in. What’s the point in even try­ing to fight what is insuf­fer­able? Forget that in spite of what fan­boys on the inter­net say, pro­fes­sion­al review­ing is still both a worthy and neces­sary occu­pa­tion if movies are not to suc­cumb to the mediocrity and crass com­mer­cial­ism that char­ac­ter­ize so much of the film industry’s output.
    Let’s all kneel in awe because Bay’s films earn hun­dreds of mil­lions of dol­lars world­wide and because (as he him­self tire­lessly points out) he has the biggest dick in Hollywood and so by pat­ri­arch­al right is the king of the jungle – even though that still does­n’t make him a film­maker, only the biggest ape.

  • Lex says:

    BAY RULES.

  • Glenn Kenny says:

    Um, Olaf, while I don’t artic­u­late my objec­tions exactly as you did, I believe that when I say things such as “vul­gar, pro­lix, and crass” and “dur­ing the times when I was­n’t feel­ing whatever intel­li­gence the movie was pum­mel­ing out of me being act­ively insul­ted,” I’m being pretty clear about what the movie’s on about. But from my pos­i­tion one does tend to approach the situ­ation with a cer­tain resig­na­tion. It’s bad enough that ordin­ary cit­izens, who I by and large try not to dis­dain, let this stuff wash over them and rev­el in it (you should have heard the row behind me) but that cer­tain of my col­leagues have gone bey­ond the relax-it’s-just-a-big-dumb-movie phase and will argue pas­sion­ately that this stuff is GOOD. One is hard pressed now to make the case against “Transformers” that goes bey­ond rote Bay-bashing (not that he ought­n’t be bashed at every oppor­tun­ity) or without look­ing like some kind of elit­ist snob. It’s a vexed situ­ation. AND some of the set pieces are/were very, erm, impressive.

  • @ Gordon: Having been in the biz: The game trail­ers are imit­at­ing movies. But I do love your com­par­is­on to DePalma (cer­tainly sec­tions of VANQUISH have that kind of con­stant aware­ness of frame that one asso­ci­ates with him).
    In fact, I actu­ally *would* com­pare a game like Oblivion to a Bela Tarr film! One of the most strik­ing aspects of Tarr’s sense of time is that when someone starts to walk down a road, the view­er is going to fol­low that guy for the whole walk, every step. In movies, that’s unusu­al, but in most video games, that’s exactly how things are—large chunks of my time in GTA are spent driv­ing around watch­ing street life like I was in a Monte Hellman film. Now it’s true that it does­n’t exactly *feel* like an Eastern European art film, I think because inter­activ­ity pre­vents the kind of sit­ting back and being hyp­not­ized that occurs in a more pass­ive medi­um like film. But it’s not all that dif­fer­ent, and it’s most cer­tainly noth­ing like a Michael Bay joint, whose effect depends on con­stant dis­or­i­ent­a­tion of the sort that video games NEVER do.

  • Reno says:

    Fuzzy Bastard (et. al.),
    I find your exper­i­ence and insight with video games fas­cin­at­ing and i’d love to talk about this for a few hours, but let me retort in blo­gese. I think this is where your’re in so deep into the video game world that you can­’t see the trees for the forest.
    “Now it’s true that it does­n’t exactly *feel* like an Eastern European art film, I think because inter­activ­ity pre­vents the kind of sit­ting back and being hyp­not­ized that occurs in a more pass­ive medi­um like film. But it’s not all that different”
    You’re assump­tions feel like an apo­lo­gist who is glossing over this detail to make your point. The exper­i­ence of the space is everything. If those games really were like a Bela Tarr film a zil­lion teen­age kids, and you, would­n’t be con­sum­ing them like porn.
    THERE IS A QUALITATIVE DIFFERENCE. Helllooo!
    The only way to get the kind of ten­sion, drama and rush from being able to crash, hack and evis­cer­ate in a video game is through fren­et­ic atten­tion defi­cit cut­ting. There isn’t a one to one rela­tion­ship. The goal of the exper­i­ence is what is in ques­tion as far as i’m concerned.
    You’re assump­tion that cinema is a “pass­ive medi­um” is also pecu­li­ar. As though Tarkovsky would want a couch potato watch­ing his films. These are craf­ted to be inter­act­ive exper­i­ences with time and space.
    Anyways. inter­est­ing all around. You’ve got me think­ing. Thank you.

  • Bettencourt says:

    That futur­ist­ic action movie “Gamer” from a couple years ago also used that fren­et­ic, quick-cutty style which seemed really inap­pro­pri­ate for its using-a-real-person-as-a-game-avatar storyline.
    Beyond all its vari­ous oth­er aes­thet­ic and artist­ic crimes, that line in Transformers 2 about how “President Obama has been moved to an undis­closed loc­a­tion” really got under my skin, and I’m only a par­tial Obot.

  • Tom Russell says:

    Reno, I see what you’re say­ing w/r/t the “feel” of a game, and the “ten­sion, drama and rush”– though many games have long peri­ods of time that are all about explor­a­tion, atmo­sphere, and think­ing one’s way through a puzzle.
    My argu­ment, though, is that editors/directors who indulge in “fren­et­ic atten­tion defi­cit cut­ting” aren’t influ­enced by video games, but by actu­al moving-picture works that have employed said cut­ting since at least the mid-eighties. Commercials, music videos, etc.
    Now, I don’t want to pick a fight– espe­cially after you’ve made such a thought­ful response– but I will say that the “trees for the forest/so deep in the video game world” bit does rub me the wrong way, and at the very least, strikes me as odd. Video games (not to belabor the obvi­ous) are an art form. Like cinema, music, the writ­ten word, com­ic books, they’re worthy of con­sump­tion and con­sid­er­a­tion. Sometimes they fall short of artistry and time­less­ness– but that’s also true for movies, as the new Transformers film ably demon­strates. If all of cinema were to be judged by the worst films, or even the major­ity of films– well, it would likely be dis­missed as badly as video games often are. But we judge the value of the cine­mat­ic art form by its heights, by its best. Video games should be con­sidered in the same way.
    If you are inter­ested in gam­ing as an art form, and its poten­tial, and how it also some­times falls short of that, I’d sug­gest you read Tom Bissell’s book EXTRA LIVES.

  • But Reno, you’re singling out the one aspect of games that *is* like a Bela Tarr film—the exper­i­ence of con­tinu­ous space! What’s unlike Tarr films is the large amount of action, and focus on empower­ment. But con­tinu­ous space is char­ac­ter­ist­ic of most games, and pretty much defines the sand­box genre (like GTA). In a great many games, know­ing how long it will take to get from one place to anoth­er (since space is, I repeat, con­tinu­ous) is a defin­ing stra­tegic element.
    As for oth­er points; By “con­sum­ing like porn” you mean look­ing at with great interest for about fif­teen minutes, then los­ing all interest in? ‘Cause that’s def­in­itely not how most people con­sume games. Rather, they focus on them intently for 1–4 hours, much more like nar­rat­ive film. By “qual­it­at­ive dif­fer­ence”, well, I’d cer­tainly agree that “Werckmeister Harmonies” is bet­ter than Halo, but I’m not so sure “Jaws” is bet­ter than “Ico” (the lat­ter is cer­tainly more visu­ally cre­at­ive and them­at­ic­ally interesting).
    And finally, as for pass­ive vs. inter­act­ive; Horse puckey. Yes, a Tarkovsky movie encour­ages thought and ana­lys­is. But in order to exper­i­ence a Tarkovsky movie, you sit still, fold your hands, close your mouth, and watch. A per­son watch­ing a movie, wheth­er it’s Transformers or Last Year At Marienbad, is pass­ive, as is obvi­ous from look­ing at them not doing any­thing. Games are interactive—you move your hands, you move your eyes, you strategize and anti­cip­ate and react. An inter­act­ive exper­i­ence with time and space would be walk­ing around a sculp­ture, or explor­ing a vir­tu­al envir­on­ment. That’s not what movies are—movies are being strapped into a wheel­chair and hav­ing a dir­ect­or roll you from spot to spot. That’s not a bad thing—though the word has been cor­rup­ted by sloppy usage like yours, I think people could use a little more passiv­ity in the sense of sit­ting down, shut­ting up, and listening—but it’s worth get­ting your terms right.
    If you want to argue that a par­tic­u­lar movie is bet­ter than a par­tic­u­lar game, you’re going to need to know more about games than you seem­ingly do. If you’re going to argue that the cut-cut-cut style of cur­rent block­buster­sis a way of gen­er­at­ing the kind of con­stant excite­ment that games pro­duce, well, you’re still going to need to know more about games (most of my time in Grand Theft Auto is spent driv­ing around watch­ing the scenery like I was in a Monte Hellman flick). I’m glad you’ve found the dis­cus­sion inter­est­ing, but it’s worth being aware of just how much you don’t know about the form you’re dis­cuss­ing, and how that lack of know­ledge is mak­ing you wrongly attrib­ute a style that, as Tom rightly notes, derives entirely from mov­ing pic­tures of the 80s.
    @ Betterncourt: Yeah, and it’s worth not­ing how mocked “Gamer” was among, well, gamers, for being more like a Hollywood exec’s vague idea of what games are like than the slow, meth­od­ic­al pro­gress of an actu­al game.

  • I.B. says:

    Guess who wrote anoth­er review of the thing? And, guess if it is going to be insight­ful or retarded?
    http://www.villagevoice.com/2011–06-29/film/destroying-chicago-and-our-brain-cells-transformers-is-back/
    Carry on.

  • Bilge says:

    Before that link to Dan Kois’s per­fectly fine review sets off anoth­er round of unres­trained Hathois, let me pre-empt things by say­ing that his line about the Lincoln Continental not turn­ing into Megatron made me laugh very loudly. It’s right up there with Glenn’s blinds/deafens reference.

  • Glenn Kenny says:

    Agreed, Bilge, Kois’s review is fine, par­tic­u­larly if you like that sort of thing,but I still could­n’t res­ist tweet­ing “So @dankois was bored by SOLARIS, and calls DARK OF THE MOON an ‘ordeal.’ I’m start­ing to think the guy just does­n’t like science-fiction.”

  • haice says:

    …for all Bay’s blow­hard douchebag­gi­ness, he’s a mas­ter­ful maker of images.”
    Really?
    This is what it’s come to?

  • Ryan Kelly says:

    I agree. Whether he is a blow­hard douchebag or not, that form of char­ac­ter assas­sin­a­tion as cri­ti­cism is really, really crass in my opinion.

  • christian says:

    In that image, she looks like an extra in a 1970’s dis­aster movie.

  • I.B. says:

    Hey, everything is related. Connected. In his review,
    http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20110628/REVIEWS/110629981
    … Roger Ebert com­plains about see­ing the movie in the wrong aspect ratio. We need a scan of Bay’s let­ter to the pro­jec­tion­ists, pronto!

  • Glenn Kenny says:

    Actually, Ryan, to call Michael Bay a “blow­hard douchebag” isn’t char­ac­ter assas­sin­a­tion. It’s just, you know, an ad hom­inem attack, like if I was to imply that Dan Kois was “fat,” or some­thing. “Character assas­sin­a­tion” would be more along the lines of say­ing, “Michael Bay depicts women as he does because his longest and most ful­filling rela­tion­ships have been ‘girl­friend exper­i­ences’ with escorts,” or some­thing along those lines. Just wanted to clear that up.

  • Summer movies from the stu­dio that brought you “Transformers”: “Psycho”, “Nashville”, and “Chinatown”.

  • Jaime says:

    I thought Tudyk might be play­ing a few Alpha pro­files from “Dollhouse,” sort of in the same way Humphrey Bogart (well, a reas­on­able fac­sim­ile) guest stars in SLICK HARE.

  • Ryan Kelly says:

    A dis­tinc­tion worth not­ing. It’s weak, at any rate.

  • George says:

    http://www.theonion.com/video/today-now-interviews-the-5yearold-screenwriter-of,20188/
    Looks like The Onion has uncovered the guy who’s been writ­ing a lot of recent blockbusters …